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This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This six-course series explores essential urban design concepts using open source software and equips planners with the tools they need to participate fully in the urban design process. The first course introduces the software you’ll use to create analytical maps, 3D models, and 2D graphic designs.
In this course we will define form-based codes, explain why they were invented, and distinguish them from conventional "use-based" zoning ordinances—all with an emphasis on placemaking and walkability. We will provide an overview of the development of form-based codes, their mandatory and optional component parts, and the importance of making form-based codes context or place-specific.
From unsanctioned crosswalks to city-led "Pavement-to-Plaza" programs, instructor Mike Lydon describes the success of short-term, temporary projects in influencing long-term physical and policy changes in cities across the United States and Canada.
Form-based codes (FBCs) have made a big splash in re-zoning, general plan updates and among land use professionals and stakeholders. Learn what form-based codes are from a legal definition, and the authority for form-based codes. Instructor Mark White evaluates the nuances of due process issues, takings, suburban uses of FBCs and exclusionary zoning.
Developed in conjunction with other movements, the Tactical Urbanism approach allows a host of local actors to test new concepts before making substantial political and financial commitments. Sometimes sanctioned, sometimes not, Tactical Urbanism features the following five characteristics: phased instigation, meeting local planning challenges, realistic and short term, low risk-high gain, and stakeholder capacity building.