Browse our library of planning courses
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This is the fourth and final course in the Drawing series. In this course we inquire into the nature of observing and representing color works in transitive environments, building upon the initial sketch, and beginning water color and oil technique.
This is the third course in the Drawing series. In this course we inquire into the nature of observing and representing color works in transitive environments, building upon the initial sketch, and beginning watercolor technique.
This is the first course in the Drawing series. In this course, you will learn techniques for drawing, sketching and rendering in the field. You will learn how to draw lines and contours, understand perspective, and render tone and value with light and shadow.
This is the second course in the Drawing series. This course focuses on the benefits of other mediums, using pencil, pen, watercolor to draw an assortment of common built environment features: plants, people, architecture as well as exploring panoramic vistas.