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Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Transportation Planning: Effects on the Environment, Health, and Social Justice
This course discusses the local and global impacts of transportation systems and the mitigation of those impacts. The course also identifies prospects for change, as achieved by technology, transportation management, and pricing.
Transportation Planning: Land Use and Transportation Systems
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
Transportation Planning: Making Transportation Plans—Rationality and Politics
This course explains the major forms of planning applicable to transportation, including rational comprehensive planning, strategic planning, policy analysis, incremental planning, advocacy planning, and communicative planning.
Transportation Planning: Principles and Practices of Transportation Finance
This course explains principles of transportation finance and reviews the general structure for funding transportation projects. Learn about the history of U.S. funding, from strong local funding to state and federal involvement to regional funding sources.
The Human Scale
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
The Future of Cities After COVID-19
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
Lewis Mumford on the City 5: The City as Man's Home
In this fifth episode of the series, Mumford begins his exploration of the city during a period of rapid transformation during the Industrial Revolution, when old cities grew quickly, new cities sprang up in the countryside, and the wealthy fled to the countryside, neglecting the health and prosperity of those who stayed behind.
Getting There
Getting There was produced by planners in New Hampshire to inform other planners of the concepts and benefits of universal design. The big idea illustrated by the film is that a built environment designed with the needs of the visually impaired in mind would be universally accessible for every single member of the community.
Mindfulness And Self-Care for Urban Planners
This course will walk participants through three mindfulness exercises and offer prompts for reflection and self-care.
Incorporating the Sustainable Development Goals into the Planning Process
This course focuses on the many ways planners can infuse sustainability into local planning activities and policies using the United Nations Sustainable Development Goals as a guiding framework.
SketchUp for Planners - An Introduction
Get started using SketchUp, the popular, easy-to-learn 3D digital modeling program. This course provides an introduction to how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.
Planning for Universal Design
At the end of this course, you will be familiar with the tenets of Universal Design and how it differs from Americans with Disabilities Act (ADA) compliance. You'll also be able to identify tools for implementing Universal Design in planning regulations.
SketchUp for Planners - Intermediate Part 1
Building on Introductory SketchUp for Planners, this course introduces intermediate SketchUp users to the program’s geolocation functions and demonstrates how to create more complex models of planned projects or developments. Additionally, this course illustrates how to create and export video walk-throughs of SketchUp models using the program’s animation features.
The Pedestrian Safety Crisis in the U.S.
This course discusses the social trends putting people at risk on U.S. streets and roads; why traffic safety is fundamentally a problem of systematic, structural inequality; and what U.S. planners and the public can do about it.
SketchUp for Planners - Intermediate Part 3
Combining SketchUp and Adobe Creative Suite, this course demonstrates how to use SketchUp together with Adobe Photoshop, Illustrator and InDesign to create illustrative and informative photo simulations, perspective views, sections and site plans.
Understanding Sanitation Work
This course provides an introduction to sanitation workers, the history of sanitation work, ongoing challenges in the field, and present-day issues facing sanitation workers.
Accessory Dwelling Units: Understanding America’s Newest Housing Typology
Explore the latest ADU policy developments from leading American cities, key challenges and opportunities for increasing or limiting ADU production, first-hand examples, and best practices in ADU affordability programs.
SketchUp for Planners - Intermediate Part 2
In addition to accurately modeling projects, as demonstrated in the introductory courses, SketchUp is also useful for illustrating more abstract concepts, such as FAR, dimensional requirements and design guidelines. This course demonstrates how planners use SketchUp to illustrate requirements in zoning codes, design guidelines and form based codes.
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