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In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
Learn about Missing Middle Housing and how to integrate these types into existing neighborhoods.
Corridors have historically been a key element of the urban fabric of every American town and city, yet they are also commonly problematic. This course looks at the roots of the problem for examples of how corridors can be designed and coded.
In this course we will define form-based codes, explain why they were invented, and distinguish them from conventional "use-based" zoning ordinances—all with an emphasis on placemaking and walkability. We will provide an overview of the development of form-based codes, their mandatory and optional component parts, and the importance of making form-based codes context or place-specific.
This course examines the role for planning in addressing various forms of urban agriculture as well as many examples from around the country of the statutes, policy, and practices implementing interventions in food production at urban scales.