Browse our library of planning courses
This course reviews the efficacy of regulatory strategies (such as prohibitions and mandates), pricing strategies (such as peak period pricing), and education and information strategies (such as real-time ride-hailing apps).
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
This course examines the role for planning in addressing various forms of urban agriculture as well as many examples from around the country of the statutes, policy, and practices implementing interventions in food production at urban scales.
This is the third course in the Drawing series. In this course we inquire into the nature of observing and representing color works in transitive environments, building upon the initial sketch, and beginning watercolor technique.
From unsanctioned crosswalks to city-led "Pavement-to-Plaza" programs, instructor Mike Lydon describes the success of short-term, temporary projects in influencing long-term physical and policy changes in cities across the United States and Canada.
Get started using SketchUp, the popular, easy-to-learn 3D digital modeling program. This course provides an introduction to how planners and architects represent three-dimensional objects in two-dimensions, with step-by-step instructions for creating and using simple 3D models.
This is the first course in the Drawing series. In this course, you will learn techniques for drawing, sketching and rendering in the field. You will learn how to draw lines and contours, understand perspective, and render tone and value with light and shadow.