Browse our library of planning courses
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.
This course provides an overview of virtual reality (VR) and the elements that lead to effective urban design simulations and, ultimately, how to produce VR applications that enable users to explore urban design scenarios.
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
The second course in the Urban Design for Planners series provides training on two important tools: SketchUp and QGIS.
This course provides a general understanding of macro level socio-economic and related business and industry trends likely to influence economic development plans and associated land use policies over the next twenty years.
This course uses economic thinking to investigate local government. The course includes discussions of public goods, market failure, private communities, and homevoter cities.
Through history, people have become better off as they urbanized. This course investigates how and why the quality of life has improved in cities.
In this course, we'll use the skills and techniques covered in the previous three Photoshop CC courses to create an advanced visual simulation of a re-imagined public space.