Browse our library of planning courses
“Make No Little Plans: Daniel Burnham and the American City” tells the story of Daniel Burnham’s life and achievements, as one of the most influential architects and planners in American history.
This film surveys some of the most pressing challenges of contemporary urbanism, while also presenting some of the most ambitious ideas for addressing those challenges. In Urbanized, the ideas don't always require the most famous architects and financing from the richest people in the world. According to Urbanized, ambition can be self-taught, community-based, and balanced with nature.
This virtual panel discussion focuses on the potential for the COVID-19 pandemic to influence the development, demographic, and environmental trends of the future. Speakers: Allison Arieff, William Fulton, Scott Frazier, and Mariela Alfonzo. Moderator: James Brasuell.
The Human Scale juxtaposes the urban experiences of cities across the World to raise questions about the costs of modernity and to argue in favor of city planning that reclaims the public realm for social life. This new approach to planning is measured by walking distances, social interactions, and social inclusion, rather than vehicle speeds and parking spaces.
What makes good public spaces work, and why are some public spaces underused? Over the course of this film, William Whyte details insights into seven basic factors of successful public spaces: suitable space, interaction with the street, the sun, food, water, trees, and, finally, a term Whyte calls triangulation, or the ability of a public space to bring people together.
This fifth and final course of the "Introduction to City Planning" series discusses the key challenges facing cities in the future, as well as some potential solutions.
This course surveys the key economic, environmental, sociopolitical, and technological shifts responsible for the evolution of contemporary planning from 1980 to contemporary times. Assessing historical planning movements through a critical lens, course instructor Jason Luger discusses the relevance of past successes and failures for cities today.
Why aren’t more cities implementing placemaking strategies, which are proven to expand economic activity, increase mobility, protect the environment, and create more equitable places? CNU’s Project for Code Reform seeks to streamline the code reform process by providing local governments place-specific incremental coding changes that address the most problematic barriers first, build political will, and ultimately create more walkable, prosperous, and equitable places.
Yes In My Backyard (YIMBY) is a relatively new movement, but YIMBYs are quickly gaining political power and numbers. This course discusses the origins, goals, and tactics of the YIMBY movement.
This course explores the central role of planning in envisioning cities in the middle 20th century. World War II and the Cold War re-ordered power and politics in new ways. The tragic destruction and loss of World War II gave transformed into exciting opportunities for planners to try new things, in new ways.
This course provides an overview and critique of the four-step model used in transportation planning. By the end of this course, viewers will be able to conceptualize how transportation models can address contemporary problems in transportation planning, such as transit-oriented development.
This course includes a brief history of how land use and transportation have co-evolved over the last 150 years and reviews the roles of transportation systems and technology in influencing land value and locational decision.
Explore the development of the city and city planning from 1900 to the outbreak of World War II in 1939.
This course explores the development of the city, and city planning, from ancient times until the birth of the modern city. Learn about key developments, innovations and debates in early planning.
By the end of this course, you will have a strong understanding of the way in which transportation systems interact with society and the economy.
This final course of the virtual reality series discusses the big picture, looks at space planning and event setup, discusses alternatives to the full VR experience, and lists a few ways to fine tune the user’s experience for maximum success.
In this third course of the virtual reality series, we will create a VR application from scratch using Unity. We will be adding SketchUp data, VR components, materials, textures, backgrounds, sky and finally virtual reality.
Learn how to use SketchUp to create content appropriate for a virtual reality environment. By the end of the course, viewers will be ready to learn how to prepare a final model for export into Unity.