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Lewis Mumford on the City 5: The City as Man's Home
In this fifth episode of the series, Mumford begins his exploration of the city during a period of rapid transformation during the Industrial Revolution, when old cities grew quickly, new cities sprang up in the countryside, and the wealthy fled to the countryside, neglecting the health and prosperity of those who stayed behind.
Classical Location Theory
This course traces the key theories and conceptual models that have been developed to explain why economic activities tend to locate where they do.
Urban Agriculture
Urban farming is becoming more popular around the state of California, taking many forms along the way, as documented in this film produced by experts from the University of California and the Cal State University system in cooperation with local organizations.
The Pruitt-Igoe Myth
The 2011 documentary film “The Pruitt-Igoe Myth” documents the rapid rise and fall of a housing complex in St. Louis. Pruitt-Igoe became a symbol for the failure of public housing policy in the late 20th century.
The YIMBY Movement: Opportunities and Challenges for Planners
Yes In My Back Yard, most commonly referred to as YIMBY, is a grassroots social movement advocating for an increase in housing development at the regional, city, and neighborhood levels. This course examines YIMBY organizational structures and the roots, goals, setbacks, successes, and tactics of the movement.
Measuring Neighborhood Segregation and Diversity
This course reviews the various ways to measure both segregation and diversity at the neighborhood scale.
Virtual Reality for Planners 4: Refining the End User Experience
Creating a VR experience is one thing, but managing its use at public events and integrating it into the urban design workflow is an extra, separate step. This course considers the bigger picture and covers a few ways to fine-tune the user’s experience for maximum success.
Virtual Reality for Planners 3: Working with Unity
This course provides a high-level overview of the process involved in creating a virtual reality application and teaches viewers how to assemble a virtual reality application from scratch using Unity how to make the process as successful as possible.
Virtual Reality for Planners 2: Modeling in SketchUp
This course provides a step-by-step SketchUp tutorial and teaches users how to create content appropriate for a virtual reality environment. Viewers will learn how to optimize the performance of their software and ensure success in the next steps of the process, including final model export to Unity.
Virtual Reality for Planners 1: Introduction
Virtual reality presents urban planners with a unique tool to create immersive virtual experiences that can inform visioning processes, design decision-making, and community engagement. Learn about the evolution of virtual reality technology, its key vocabulary and logistics, the benefits of virtual reality over traditional media, and what the future of public engagement may hold.
Form-Based Codes: Using Building Types, Part 2
By the end of this course, you will have a high understanding of the range of building type choices, their importance, and where and how to apply them to achieve compatible and more predictable community character objectives.
Form-Based Codes: Using Building Types, Part 1
Learn about building types in the context of form-based coding and how building types can be a direct way to achieve compatible and more predictable built results.
CityEngine for Planners 4: Sharing Your Work
Learn about the range of options for sharing your work, from web viewers to a simple VR experience.
CityEngine for Planners 3: Integration and GIS
Learn how to import real-world data from satellite imagery and terrain to GIS data.
CityEngine for Planners 2: Coding in Computer Generated Architecture (CGA) and Exporting
The second course of the City Engine for Planners track dives into coding in Esri CityEngine’s proprietary Computer Generated Architecture (CGA) code.
CityEngine for Planners 1: Introduction
This course is designed for beginners seeking an introduction to 3D procedural modeling and CityEngine software.
Urban Design for Planners 6: Streetscape Design
Learn how to identify thoroughfares where traffic calming is a high priority, identify desired thoroughfare dimensions based on urban context, and redesign an existing thoroughfare.
Urban Design for Planners 5: Density
Emily Talen, PhD, FAICP teaches urban design strategies for increasing density in neighborhoods and locating infill development appropriate to the context of specific neighborhoods. Talen also introduces urban design interventions proven to increase density.
Urban Design for Planners 4: Mix and Proximity
Course instructor Emily Talen, PhD, FAICP provides step-by-step instruction on how to use data sets to visualize and map the configuration of mix and density along main commercial corridors and neighborhoods.
Urban Design for Planners 3: Neighborhoods and Centers
This course demonstrates how to delineate neighborhoods and neighborhood centers in a given area and also illustrates a sample of neighborhood enhancing design improvements.
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